Initial set up of tools can be found getting-started-with-3d-modding
Toolkit specific set up can be found on Larian’s Modding Documentation site, as well as on Mod.io
Sculpt a BG3 Head With Me by lumad11 (Youtube link)
Video covers (time stamps in the description):
- importing mesh into Blender
- utilizing Volno’s Texture Toolbox to visualize textures
- using shapekeys
- various sculpting techniques and best practices
- ear and neck seam fixes
- making sure the skeleton and weights are correct
- exporting out of Blender
- testing the head in game as a replacer
Making Custom Armatures for BG3 Heads by jerinski (Youtube link)
Video covers (time stamps in the description):
- importing and setting up assets (aquisition and prep of these are explained in the Wiki tutorial below)
- preparing the skeleton for editing
- adjusting the skeleton to fit new face geometry
- manual adjustments of piercing, beard, and base bones
- exporting
Mr Bones Wild Guide
Creating a BG3 Head with the Toolkit by UndefinedScribble (Youtube link)
Video covers (time stamps in the description):
- creating a project in the BG3 Modding Toolkit
- importing the assets you made (head mesh, skeleton, textures)
- setting and connecting these assets together
- setting up the CCAV
- making icons
- final steps + testing